![]() The adventure is broken down into Acts, which are further broken down into Scenes. A section helps the GM get the players established into the adventure and the locations before bringing on the main storyline. Information is provided to the GM if they wish to run just Black Atlantic itself, without playing the previous two adventures. The extensive information helps the game master be fully prepared for the complex adventure that follows.Īs mentioned, the adventure itself begins in Chapter Three, “Black Atlantic”, and continues in the next chapter (Four), “Thrown to the Gods”. Each NPC has a portrait and a great deal of information provided, including a paragraph on how to role play that character. Chapter Two, “Burnt Idols”, gives background on the NPCs and much more. There is a timeline, which was appreciated, and rumors provided near the end of the chapter. This includes a number of cities and history of the region and the pursuit of the weapon. Chapter One, “Starfire”, talks about the region of Briton and many adjacent locations. In fact, the adventure does not even get started until Chapter Three. Look and feel are consistent with other Degenesis products.īroken into four sections, Black Atlantic is more than just an adventure. The inside back cover is a map of Brest circa 2597 A.D. Inside the front cover is a map of northwest Franka, Briton (Brittany), and some of southern Britain. Just be warned that not every piece of artwork will be comfortable for everyone. There is some art of a more sexual nature and plenty of bloody swords and severed heads. It focuses a great deal on individual portraits with a few action scenes. The artwork is outstanding, though a bit simple at times. ![]() ![]() If you have read our previous Degenesis reviews, you can already imagine the kind of production values that have gone into Black Atlantic. ![]()
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